![]() I can't and won't support installs with BDArmory installed for reasons I won't go into. However, you have BDArmory installed, and I have no idea what it does internally. I actually saw it about 3 minutes in, there weren't PAPI lights on the other end either. Thanks to the Island Airfield indicatorsĭownload: Lights (Precision approach path indicator) Save All Saves both light.cfg and PAPI.cfg back into light.cfg Save Std Saves the settings loaded from light.cfg, back into light.cfg The nfig is used to dynamically load new settings during run time. nfig Loaded at run time, not modified by ModuleManager Light.cfg Loaded at boot time, modifiable by ModuleManager There are two config files (file names are case sensitive): Longitude = (replace with Longitude of array location) Latitude = (replace with Latitude of array location) For the second section, move to the other end of the runway, turn around, and repeatīody = (replace with planetary body name) Use Waypoint Manager to create a waypoint where the vessel is.Ĭreate a new file in the PAPIPlugin directory called nfig. The lights are normally at the left side of the runway (as you approach) Use Vessel Mover to position the vessel where you want the lights to be. Depending on what mods you have installed, you might be able to launch it at the new location, otherwise you can use HyperEdit or any other method to move the vessel to the new location Launch a plane or rover (small rover is more accurate), and move it to the desired runway. Install Vessel Mover, Waypoint Manager, HyperEdit and NavHud LightDistance: The distance between two lights, excluding the actual light radius (optional) LightRadius: The radius of the lights (optional) PartCount: The number of lights in the array (optional) Height: The actual height of the array above the terrain below (optional) GlideslopeTolerance: The difference from the target glidepath where the array will not be entirely red or white, default is 1.5. TargetGlideslope: The target path where the array will be half white half red, default is 6. This is used to aligned the array and also to make the array fade out when viewed from behind. Heading: The heading the array points to. Longitude: The longitude of the array location (required) Latitude: The latitude of the array location (required) Type: PAPIArray Namespace: PAPIPlugin.Arrays.These are used to identify the class which is used for the light array. Each entry needs a Type value and may have a Namespace value. To add actual light arrays you need to add LightArray entries inside the group node. Body: The name of the body the group is located on (e.g.You can find an example of that config file here: Every node represents an object which groups multiple lights together. This is done by the LightGroup config node type.
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